• Published Jan. 19, 2017
Dive Brief:The retail capabilities of AR hold huge potential for brands stateside, as Baidu's partnerships with L'Oreal, KFC and Lancôme demonstrate. A number of U.S. tech players, including Google and Snapchat, have shown strong signs of interest in this area. Late last year, Snapchat acquired the startup Cimagine, which uses patent-pending AR technology that essentially scans retail products to help consumers visualize them in specific locations, like a room or a store.
Pokemon Go laid out a general blueprint for how U.S. marketers can use AR to bridge online and offline experiences via mobile devices but, by and large, there's yet to be another viral craze or significant build-out of the tech. Baidu's richer, more varied applications of AR, such as the virtual coupons and app integrations, show much farther ahead China is in tapping the technology at an industry level.
Interestingly, Baidu is focused on mobile AR development as opposed to hardware, according to Forbes, in a move to better connect with China's massive smartphone audience. The International Data Corporation recently forecast that AR headset shipments might reach 15 million by 2020, but early use cases might be limited to apps.
For mobile marketers, the next step might be applying lessons learned from something like Pokemon Go to messaging and engagement. U.S. publishers and brands have shown interest in AR technology, as The New York Times' acquisition of AR/VR agency Fake Love shows. Industry experts tend to agree that AR/VR tech is cutting edge enough that marketers should make sure the more media rich and immersive formats match their messaging, and for those who do take the plunge, AR/VR could open up entirely new brand storytelling possibilities.
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Top image credit: Getty ImagesSource: Baidu leads way in leveraging AR for marketing
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